[Guide] Red Dead Redemption: Great Men Are Not Always Wise Mission

Enter the police station and meet with Edgar Ross. As usual he takes a few shots at Marston before revealing what’s happening. It turns out Dutch and his gang are holding several people hostage in Blackwater Bank.

Edgar has you follow him up to the roof to begin snipe the gang member. Grab some ammo before nearing the edge. Ross tells you to wait for his signal. A gang member carries a hostage out the front door. Only moving a short distance from the door, he retreats away from the hostage back inside and kills him. Time to open fire.

Begin by shooting the hostages killer. Enemy snipers will open fire from the windows. Make them your next target, so they’re no longer a threat to you. The rest of the gang will begin pouring out of the bank, either taking cover or running from the building. Snipe the ones taking cover in front the building while dealing with any of the retreating members as you please.

Once you drill a bullet into the last gang member, it’s time enter the bank and clear the rest of the baddies out. Run up to the door with your new officer friends and blast the lock of the front door. As soon as you enter the front lobby, three gang members start opening fire on you from behind the bars of the counter. Take these chumps out quickly, as there is a fourth gang member holding people hostage in the vault.

Once the three members are dead enter the door to your right to reach the vault. As you take right down the hallway, enter Dead-Eye and plant nice headshot into the gang member holding the woman hostage.

With the hostages saved head up the set of stairs behind you into a room with three gang members taking cover behind the office desks. Take cover behind one of the two unoccupied desks. In this small room use a shotgun to take out the gang members. After they’re dispatched enter the door with the yellow X.

Dutch is holding the bank manager and a woman hostage in the room. After a bitter reunion conversation between Marston and his former teacher Dutch pulls the unthinkable and makes a run for it.

Get back outside as quickly as possible and hop onto your horse. Follow Ross and the rest of his posse. He continues to push Marston’s buttons about his past, in which Marston sharply gives harsh replies towards Ross.

You reach Bearclaw Camp with Dutch’s car crashed into a tree on the side of the road. As you pass the wreckage enemies begin firing on you the posse. Hop off your horse and take cover. Use a rifle, or even better a sniper rifle, to pick off enemies hiding behind rocks.

As you continue pushing up the hill enemies will find better hiding spots and keep their distance, so be sure to put that sniper rifle to good use. After the initial defenses are taken out the second group is far better hidden, with one sniper firing at you from the cabin to your far left. Use dynamite or fire bottles with the members hiding behind the rocks if shooting at them isn’t working.

The third and final defense group is continuing the same cover tactic as the other groups, but all within an easy shooting distance. Rout the last of the gang members then report to Ross and Fordham at the Agent’s Cabin. Marston informs Ross that he lost Dutch, which Ross, needless to say isn’t happy about. Looks like there’s going to be another meeting with Dutch in the near future.

The mission ends here leaving only the next MacDougal quest open. Time to pay visit to the hopped up doctor and his “studies” on the Native Americans.


Posted on April 2, 2012, in Strategy Guide and tagged , , , , . Bookmark the permalink. Leave a comment.

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