Monthly Archives: August 2013
After watching Rockstar’s latest trailer for Grand Theft Auto V’s mulitplayer, Grand Theft Auto Online. As you can tell from the split titles the new multiplayer is essentially its own game. While Grand Theft Auto V will be released September 17, Grand Theft Auto Online will be released as a download on October 1. The trailer gave gamers a glimpse into the free roam, the action, customization, missions and even the ability to interact with storyline NPC’s. This shows the immense amount of polish has given its mulitplayer modes after years of refining it in other games.
When multiplayer first appreared in Rockstar’s Grand Theft Auto IV it offered players their first opportunity of allowing players to connect with others, create their own criminal avatar, freely explore the open city and different gameplay modes you can complete with your friends. While this all started out well the multiplayer in Rockstar games have continued to get better and it’s a good thing it has. Grand Theft Auto IV’s multiplayer lacked polish. You could only select and customize your character to a certain point. More variety could have been implemented and the entire mode had large potenial.
Only a few years later in 2010, Rockstar upped their multiplayer game in Red Dead Redemption. Multiplayer functined very similarly to Grand Theft Auto IV, but with a touch of variety and a more refined combat system Rockstar seemed to have taken multiplayer gaming to new heights. Hell, you could choose from entire list of in game character skins instead of four to six different head torso matches.
Grand Theft Auto Online has taken each of its predecessors positives and has managed to improve upon them in every way. The free roam is back and looking as good as ever and customization has been improved immensely. You can now fully customize your avatar’s look, clothes, choose favorite weapons, get awesome cars and even buy yourself some decent home spaces. New game modes allow for more than the standard deathmatch and capture the flag. You can now recieve unique missions from in game characters giving free roam a little more interactive than simply hanging out with players and uninteractive NPCs. And as promised from Max Payne 3 players will be able to maintain and join crews to complete cooperative missions and earn plenty of cash.
We’ll need to wait a little longer for Grand Theft Auto Online, but with this much fun and content it’ll be a welcome breath of fresh air after completeing the single player campaign (yes, I intend on completeing it that quickly). Look for Grand Theft Auto V coming out September 17 and Grand Theft Auto Online October 1 yo become your own crime kingpin.
Also, here’s the multiplayer trailer in case you haven’t seen it, yet:
I always love getting the behind-the-scenes look with anything I like and seeing how it all comes together. And, game guides are no different, especially for the upcoming The Legend of Zelda: The Wind Waker HD.
In a recent post over on Prima Guides official site, Wind Waker’s original guide writer, Steve Stratton gives us all a little bit of what his experience has been like with the updated version. Stratton described how much more the games visuals popped off the screen making the game feel fresh again. As far as the Wind Waker HD’s mechanics are concerned many of them will remain the same. Stratton does mention a new sail, aptly called the Swift Sail. This sail adds some additional speed to Links boat as well as allowing you to sail regardless of wind direction.
You can learn more about Stratton’s time playing The Legend of Zelda: Wind Waker HD over at Prima’s homepage.
Source: Prima Games