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Grand Theft Auto Online shows a polished multiplayer mode

trailer siege

After watching Rockstar’s latest trailer for Grand Theft Auto V’s mulitplayer, Grand Theft Auto Online. As you can tell from the split titles the new multiplayer is essentially its own game. While Grand Theft Auto V will be released September 17, Grand Theft Auto Online will be released as a download on October 1. The trailer gave gamers a glimpse into the free roam, the action, customization, missions and even the ability to interact with storyline NPC’s. This shows the immense amount of polish has given its mulitplayer modes after years of refining it in other games.

When multiplayer first appreared in Rockstar’s Grand Theft Auto IV it offered players their first opportunity of allowing players to connect with others, create their own criminal avatar, freely explore the open city and different gameplay modes you can complete with your friends. While this all started out well the multiplayer in Rockstar games have continued to get better and it’s a good thing it has. Grand Theft Auto IV’s multiplayer lacked polish. You could only select and customize your character to a certain point. More variety could have been implemented and the entire mode had large potenial.

Only a few years later in 2010, Rockstar upped their multiplayer game in Red Dead Redemption. Multiplayer functined very similarly to Grand Theft Auto IV, but with a touch of variety and a more refined combat system Rockstar seemed to have taken multiplayer gaming to new heights. Hell, you could choose from entire list of in game character skins instead of four to six different head torso matches.

Grand Theft Auto Online has taken each of its predecessors positives and has managed to improve upon them in every way. The free roam is back and looking as good as ever and customization has been improved immensely. You can now fully customize your avatar’s look, clothes, choose favorite weapons, get awesome cars and even buy yourself some decent home spaces. New game modes allow for more than the standard deathmatch and capture the flag. You can now recieve unique missions from in game characters giving free roam a little more interactive than simply hanging out with players and uninteractive NPCs. And as promised from Max Payne 3 players will be able to maintain and join crews to complete cooperative missions and earn plenty of cash.

We’ll need to wait a little longer for Grand Theft Auto Online, but with this much fun and content it’ll be a welcome breath of fresh air after completeing the single player campaign (yes, I intend on completeing it that quickly). Look for Grand Theft Auto V coming out September 17 and Grand Theft Auto Online October 1 yo become your own crime kingpin.

Also, here’s the multiplayer trailer in case you haven’t seen it, yet:

Source: Rockstar


Tom vs. The Armies of Hell now has an available demo

office tomTom vs The Armies of Hell is slowly picking up steam on its Kickstarter campaign, gaining a few more thousand dollars within a few weeks. In addition to this good news Sean Burgoon has released the games first demo for the masses to check out. PC and Mac owners will be able to get a hold of the new demo today. Linux users may need to wait until next week, though Burgoon isn’t making a guarantee for the time slot, but he assures Linux users will be getting a version of the game. Head on over to the Tom vs. The Armies of Hell Kickstarter page and get a hold of this early demo.

Source: Tom vs. The Armies of Hell Kickstarter Page

Medieval II: Total War Zelda mod too cool to pass up

hyrule battle

I’ve been seeing this around the internet, but it is way too cool to not share. A new mod for Medieval II: Total War will wake us into the wars fought the world of Hyrule. That’s right, a Legend of Zelda mod, now in its 3.0 version the mod allows to take control of 19 different factions all ranging from several of series different races. So the Zoras, Gorons, Dekus and the Kokiri are available to play as. The most striking aspect however is the mods, very grim trailer. Blood stained battle  fields and dead protagonists aren’t exactly what you think when you think Zelda. The mods campaign does use actual events from the recent Hyrule Historia book. Needless, to say they’re definitely taking from some of the darker moments in Hyrule history. You check it out in the trailer below and if you’re looking to play you can download the mod here.

Via: Destructoid Read: Rock, Paper, Shotgun

Tom vs. The Armies of Hell proves your job could be much worse

scared tom

Hate the boredom and drudgery of working in a cubicle? Well, worse things can happen, like a host of demons from Hell looking to destroy all mankind attacking your office. In Tom vs. The Armies of Hell our titular hero has such a day on his hands.

Burgoon Entertainment’s, isometric action game has you take control of software engineer, Tom, against a host of demon spawn from hell. With the help of some useful weapons and a powerful demon arm. Tom will need to battle his way through the Void and Hell in order to put an end to their monstrous rampage. As you continue fighting your way down, players will be able to upgrade Tom’s weapons and his demon arm to deliver more powerful shots and different demon powers. In addition, creator Sean Burgoon, is also thinking about adding temporary upgrades such a speed boosts, shields and double damage of the sort.

Tom vs. The Armies of Hell is also focused on its story. While not in a highly emotional sense, it does look to offer some really off-beat and dark humor as you play through the game.

The game is still in very early development stages and is currently being funded via Kickstarter. The game sounds interesting enough and looks to provide some old fashioned isometric, action gaming while still offering a humorous story and pure fun. There is no release date, but PC, Linux and Mac gamers will be available platforms when it does release. In the meantime, head on over to Tom vs. The Armies of Hell for more info and some early videos. Enjoy the cinematic trailer below

Source: Kickstarter


[News] Bioshock movie died by Ken Levine’s hands

Ken levine


The much talked about Bioshock movie was officially canceled at the beginning of this year. And it seems Ken Levine was the one who decided to place the final brick in the projects tomb.

In a recent article with Eurogamer, Levine revealed he personally decided to end the entire project after the film’s original director, Gore Verbinski, was replaced by Juan Carlos Fresnadillo, director of Inacto. Levine explained how Universal Studios disagreed with the R rating Verbinski wanted to achieve for the film. Levine felt the handing off to a new director and the need for a PG-13 rating, wasn’t in line with the creative direction he wanted.

I think Levine made the right move. Too many video game movies have failed when the creative direction slips too far away from the source material. I’d rather see this project killed off than endure another terrible adaptation, especially a franchise as respected as Bioshock. He did assure a movie may still be made, but “it’d have to be the right combination of people.” Well, let’s hope those forces come together, to bring this film back from the dead and into theaters.

Source [Eurogamer]



Update: Working On A Borderlands 2 Strategy. You Should Follow It.

Allo, readers, gamers and gamer-readers (it’s a real word). If you’ve been following my Borderlands strategy guides, you’ll be pleased to know that I’ll be creating a strategy guide for Borderlands 2 as well, so it will be more relevant than the Borderlands guide. If you’re looking to follow this extensive guide you’ll be able to follow it at Non-Fiction Gaming, under my alias, Senior Stiv.

My first post will go live sometime this week, all depending on when I receive the game in the mail (today, hopefully). I will continue to provide Borderland strategies here at The Stick and The Button. I hope you all enjoy the new strategy guide and find them just as useful as the ones I write here. Peace!

Image Source:

[News] Demon Souls Servers Will Finally Be Shutdown In May

After a decent two and a half year run, From Software’s challenging spiritual predecessor to Dark Souls, Demon Souls, will finally have its multiplayer servers shutdown on May 31. But before the servers are discontinued Atlus will be altering the game World Tendency twice on May1 and May 16.the single player campaign will, of course, remain intact.

So for those who love dying in a game on a consistent basis with a friend, play the hell out of multi-player like there’s no tomorrow because pretty soon tomorrow is going to be May 31. Be sure leave helpful note for your buddy before he faces the Red Dragon and the servers shut down.